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WERK app icon

Conveyor-belt puzzle

WERK

“Build the machine. Press start. Watch it run.”

Sources send out coloured tiles, goals want particular ones. In between you build the machine from belts, splitters, painters and presses. Then you press start and watch, tick by tick, whether everything arrives.

  • Coming to Google Play
  • Coming to the App Store
WERK home screen: the W E R K wordmark, the Junction hall with 16 of 18 levels solved and the Keep building button.
WERK board, level 12 of the Tunnels hall: a machine of belts, splitters and tunnels running, with dashed lines joining each tunnel pair.
WERK world overview with illustrated halls: Tunnels, Recycling, Cutting Shop, Timing, Dispatch and Masterworks.

Screenshots from the current version of WERK

Video

WERK in motion

The trailer shows real levels, solved by the game’s own rules, and the game’s own music.

How it works

Build, start, watch

  1. Read the task

    Sources send out coloured tiles, goals want particular ones – some even in a set order.

  2. Build the machine

    Lay belts, splitters, painters and presses on the floor. No time pressure: the machine only runs when you press start.

  3. Press start

    Tick by tick the tiles travel through your machine. If everything arrives, the level is solved – few parts earn three stars.

Pictures

A look inside

Pictures from the store listing of WERK, taken in the current version

At a glance

WERK in numbers

  • 12Halls
  • 228Levels
  • 11Parts
  • 0Time pressure
  • Twelve halls, from the first belt to Masterworks with every part on the biggest floor.
  • Eleven parts: belt, bridge, splitter, sorter, painter, press, tunnel, shredder, cutter, sieve and counter.
  • Plus grey scrap that no goal wants, and goals that want their tiles in a set order.
  • No time pressure: build at your own pace; the machine only runs when you press start.
  • Every level has a checked reference machine. Can you match it with as few parts?

Worlds

12 halls, from the first belt to Masterworks

  1. AssemblyOne belt, one way
  2. CrossingPaths cross
  3. JunctionSplit and sort
  4. Paint ShopWrong colour?
  5. Press ShopTwo become one
  6. Big FactoryEverything at once
  7. TunnelsGo under
  8. RecyclingOut with the scrap
  9. Cutting ShopOne becomes two
  10. TimingCount and share
  11. DispatchEverything in the right order
  12. MasterworksThe whole factory