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WÜRFEL app icon

Cube puzzle

WÜRFEL

“Roll the cube. Pick up the colours. Stamp them down.”

A cube stands on a small board. Every move tips it over an edge onto the next cell, and its six faces travel with it. When a clean face lands on a spot of paint it picks up the colour; a stamp tile wants exactly its colour underneath. A level is solved when every spot is picked up, every stamp is set and the cube stands on the goal.

Later the boards stack up to three floors: a hole drops the cube one floor down, a trampoline throws it one floor up, and portals link cells even across floors. You turn the camera round the board in quarters, so you can see every side.

  • Coming to Google Play
  • Coming to the App Store
WÜRFEL home screen: the wordmark W Ü R F E L, below it the world “Tower” with 15 of 16 levels solved and the “Keep playing” button.
WÜRFEL board in 3D, level 5 of the world “Master”: the cube with a green top stands on the lower of two floors, prints of its faces round it, with a stamp tile, a crown goal, portals and a turntable.
WÜRFEL world overview with drawn boards: Water, Turn, Tower, Art, Many and Master.

Screenshots from the current version of WÜRFEL

Video

WÜRFEL in motion

The trailer shows real levels, solved by the game’s own rules, and the game’s own music.

How it works

Roll, pick up, stamp

  1. Roll

    Swipe across the board, tap one of the four arrows or use the arrow keys. The cube tips over onto the next cell.

  2. Pick up

    When a clean face lands on a spot of paint, it takes the colour. Its shadow and the prints round it show which face lands where.

  3. Stamp

    A stamp tile wants its colour underneath. Once every spot is gone and every stamp is set, roll onto the goal.

Pictures

A look inside

Pictures from the store listing of WÜRFEL, taken in the current version

At a glance

WÜRFEL in numbers

  • 16worlds
  • 256levels
  • 3floors
  • 0time pressure
  • 16 worlds, from the first roll through spots, stamps and crowns to the master.
  • Real 3D: the cube visibly tips over its edge, and the camera turns round the board.
  • Holes, trampolines and portals lead across up to three floors.
  • Wash basins clean a face again, turntables turn the cube on the spot.
  • A proven best score for every level: the fewest moves earn three stars.
  • No luck, no time pressure: every move rolls exactly the same, every time.

Worlds

16 worlds of 16 levels each

  1. RollingTo the goal
  2. PaintedHanding paint over
  3. SpotPicking up paint
  4. PairTwo spots
  5. StampPick up, then stamp
  6. CrownColour on top
  7. CleanClean sides only
  8. HoleA floor down
  9. JumpA floor up
  10. PortalIn here, out there
  11. WaterClean again
  12. TurnA quarter turn
  13. TowerThree floors
  14. ArtStamped in colour
  15. ManyMore paint than faces
  16. MasterEverything together