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SPIEGEL app icon

Light puzzle

SPIEGEL

“Bend the light. Mix the colours. Hit every target.”

Lasers send coloured beams across the board, and every target wants exactly one colour. In between you place mirrors, splitters, filters, prisms and shutters. The light follows at once: every change shows you straight away where the beams run now.

  • Coming to Google Play
  • Coming to the App Store
SPIEGEL home screen: the S P I E G E L wordmark standing on a mirror with a red laser beam, the Shutter world with 15 of 16 levels solved and the Keep playing button.
SPIEGEL board, level 11 of the Sun world: beams in five colours run over mirrors, splitters and a prism to seven targets, all lit right.
SPIEGEL world overview with illustrated worlds: Mixing, Prism, Shutter, Maze, Kaleidoscope and Sun.

Screenshots from the current version of SPIEGEL

Video

SPIEGEL in motion

The trailer shows real levels, solved by the game’s own rules, and the game’s own music.

How it works

Place, turn, let it shine

  1. Read the targets

    Three dots on each target show which primary colours it needs – or a stroke that it must stay dark.

  2. Place the optics

    Pick a part, tap a cell, tap again to turn it. The light follows every change at once.

  3. Light it all

    When every target gets exactly its colour, the level is solved. Match the reference’s part count for three stars.

Pictures

A look inside

Pictures from the store listing of SPIEGEL, taken in the current version

At a glance

SPIEGEL in numbers

  • 10Worlds
  • 160Levels
  • 5Kinds of optics
  • 0Time pressure
  • Ten worlds, from the first Beam to Sun with four lasers and every kind of optic.
  • Five kinds of optics: mirror, splitter, filter, prism and shutter.
  • Light mixes: red and green make yellow, all three make white. Some targets must stay dark.
  • No time pressure and no luck: the light follows fixed rules and shows you every change at once.
  • Every level has a checked reference solution. Can you match it with as few parts?

Worlds

10 worlds of 16 levels each

  1. BeamLight goes straight
  2. DetourRound the corner
  3. SplitterOne becomes two
  4. ColourRed, green, blue
  5. MixingLight adds up
  6. PrismWhite breaks apart
  7. ShutterNot this way
  8. MazeMany walls
  9. KaleidoscopeAll at once
  10. SunThe great light