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KIPP app icon

Tilt puzzle

KIPP

“Tilt the board. Every marble rolls. Each into its hole.”

A small board holds marbles in four colours and holes in the same colours. You tilt the board up, down, left or right, and every marble rolls at once, each until something stops it: a wall, the edge, another marble. The level is solved when every marble lies in the hole of its colour. If one rolls into another colour’s hole, it is gone, and you take the move back.

  • Coming to Google Play
  • Coming to the App Store
KIPP home screen: the name K I P P, below it the world “Colour Gate” with 15 of 16 levels solved and the button “Keep playing”.
KIPP board, level 11 of the world “Master”: three marbles rolling across the board in the middle of a tilt, with holes in their colours, arrow cells, glue, a switch and a gate.
KIPP worlds overview with drawn boards: Three, Paint, Colour Gate, Crumble, Maze and Master.

Screenshots from the current version of KIPP

Video

KIPP in motion

The trailer shows real levels, solved by the game’s own rules, and the game’s own music.

How it works

Tilt, roll, sink them

  1. Tilt

    Swipe the board or tap one of the four arrows. The board tilts that way.

  2. Roll

    Every marble rolls at once, cell by cell, until something stops it. Another marble stops it too, and that is often the trick.

  3. Sink them

    Each marble wants the hole of its colour. You can always take a move back, and the best score earns three stars.

Pictures

A look inside

Pictures from the store listing of KIPP, taken in the current version

At a glance

KIPP in numbers

  • 16Worlds
  • 256Levels
  • 4Colours
  • 0Time pressure
  • 16 worlds, from the first marble through walls, glue and stones to the master.
  • Deflectors send marbles round the corner, tubes carry them under walls.
  • A switch holds the gate open as long as a marble or a stone lies on it.
  • Paint pots recolour marbles, colour gates let only their colour pass, crumbling floor carries just once.
  • A proven best score for every level: the fewest moves earn three stars.
  • No luck, no time pressure: every tilt rolls exactly like that, every time.

Worlds

16 worlds of 16 levels each

  1. MarbleOne tilt
  2. WallUntil it stops
  3. ColourEach to its hole
  4. JamMarble to marble
  5. GlueHere it stays
  6. DeflectorRound the corner
  7. StoneGrey boulders
  8. One WayOnly one direction
  9. TubeIn and out
  10. SwitchOpen and shut
  11. ThreeThree colours
  12. PaintA new colour
  13. Colour GateOne colour only
  14. CrumbleOnly once
  15. MazeBig boards
  16. MasterEverything together