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SCHATTEN app icon

3D building puzzle

SCHATTEN

“Build the sculpture. Turn the light. Every shadow must fit.”

In a small room you can turn, you build a sculpture out of cubes, ramps and wedges. Three lamps throw its shadows: from the front on the back wall, from the side on the left wall, from above on the floor. Above the room, a panel for each shadow shows what it should look like. The level is solved only when every shadow fits exactly.

  • Coming to Google Play
  • Coming to the App Store
SCHATTEN home screen: the S C H A T T E N wordmark, each letter casting its shadow, the Arches world with 24 of 25 levels solved and the Keep building button.
SCHATTEN board, level 7 of the City world: the sculpture of cubes, ramps and wedges stands finished in the room, every shadow fits and glows green on the walls; above, the three panels.
SCHATTEN world overview with illustrated rooms: Pillars, Figures, Arches, Sculpture, City and Gallery.

Screenshots from the current version of SCHATTEN

Video

SCHATTEN in motion

The trailer shows real levels, solved by the game’s own rules, and the game’s own music.

How it works

Build, turn, match the shadows

  1. Build

    Tap a floor tile or the side of a cube and a new piece stands there. A tap turns a ramp or a wedge, a long press takes a piece away.

  2. Turn

    Swipe across the room or use the arrows to turn it a quarter at a time and see what stands at the back.

  3. Match the shadows

    The panels show what fits: grey is still missing, green fits, red is too much. Match every shadow with the fewest pieces for three stars.

Pictures

A look inside

Pictures from the store listing of SCHATTEN, taken in the current version

At a glance

SCHATTEN in numbers

  • 16Worlds
  • 400Levels
  • 3Lamps
  • 0Time pressure
  • 16 worlds, from the first cube through ramps, roofs, towers and bridges to the gallery.
  • Three kinds of piece: cube, ramp and wedge. Ramps and wedges cast triangles, stone pillars are already there.
  • A room in 3D that you turn a quarter at a time to see every side.
  • A proven best score for every level: the fewest pieces earn three stars.
  • No luck, no time pressure: what you build throws exactly that shadow, every time.

Worlds

16 worlds of 25 levels each

  1. CubeOne shadow
  2. Two wallsFront and side
  3. FloorFrom above too
  4. RampsSloping up
  5. WedgesTriangles from above
  6. RoofsEverything slopes
  7. GapsLight falls through
  8. TowersReaching up
  9. BridgesAbove the floor
  10. StairsSteps into thin air
  11. PillarsStone is already there
  12. FiguresFamiliar shapes
  13. ArchesWindows in the shadow
  14. SculptureWork of art
  15. CityRoofs over roofs
  16. GalleryThe great exhibition